- ⊗ - Page 3 - Culture and civilization -

Civilization shares the world in 2 species, Effigies and Humans; We cannot afford to hate ourselves over race, and will RARELY ever fight (in war-scale conflicts), usually the reason being lack of will to waste valuable resources on war or sanctions. sharing resources (between kingdoms) is a most common practice too, and usually, the relationship between us is very friendly. Although cultures, accents, and especially culinaire can very heavily vary between lands. only one language is shared between all civilization, Arquivakian, making communication universal. Currently, only 48% of the surface is "claimed" by civilization, with most kingdoms adopting the custom of leaving uncolonized lands public and unclaimed, like forests, natural landmarks, mountains, rivers, seas, oceans, or unpopulatable regions. Most of the other details are not general, and end up varying between the regions. We thankfully value science, which, due the harsh conditions of our world, grows surprisingly efficiently!

(now remaining at a level around what earth had at the 17th century, but with EXTREME exceptions, which mostly include conveniences and commodities, like paper, pens, ink, etc.)

The 5 Continents

There's 5 continents - Velizeth, Etinethi, Bazkav, Quelik and Ralizvo - Not much to mention on these? Velizeth is the most commercially active continent, Bazkav's the smallest one, that's all of the unique in them.

Cultural Development

Due to the harsh difficulties of traveling before the revolution of the 3rd moon (600 years ago), many kingdoms grew and adapted differently, creating many cultural differences between different regions. Some of these various diferences include architecture, whereas some regions built around complicatedly shaped areas, some just build into it, implementing the unique shapes of the land into their culture, and some completely obliterate the area to build on top. Their actual buildings can go from similar to vastly different, ranging in material, color, and detailing. Another consequence of this was size, kingdoms span over huge territories inside their walls, housing millions of people, altough these kingdoms are usually the only ones in their cluster, and moderately rare, leaving most kingdoms a lot smaller, or "medium sized".

The Messiahs

The Messiahs are people "blessed" by god, the carriers of it's echo. GOD abandoned this planet long ago, simply because it was not perfect. It could never reach the perfect balance it wanted, which meant that it had to maintain a constant blessing to keep the world's flora, fauna and climate running as perfectly as it wanted. And it's perfectionism infuriated it, because it just couldn't make the world perfect, the world needed it to live and it hated that, which lead to it eventually giving up on the planet, and on itself. God gave up. the planet spiraled into a cataclismic climate failure, which lead to the world plunging subzero. The Messiahs were the first and only humans that lived for the millions of years in which god was alive, and much longer after, With a NOTICEABLY higher magic potential, a Halo, wings, they really did look "holy". Only one Messiah could be alive every generation, and once one died, another one would immediately be born. They had "taboos" genetically imprinted on them, orders that made them phisically wired to follow god's bleak commandments, and with a genetically passed down memory of it's teachings and images, they would spread the word.

⊗ - ...

The Crack of Faith

An event that went down in history was "the crack of faith", an informal name given to the day where the people found out god was dead. This generation's Messiah, Feyhart something something, was giving a public speech, recounting a memory they were born with of how it created the world, until they stopped. And they panicked, they hyperventilated, and their face turned pale as they whispered that "it" was gone. 32 Minutes after every single memory of god was apparently misteriously gone off of their head, they remembered something. Remember is not the right word, but they didn't have a lot of conscience to think of a better word, as they recounted the sole speech that passed through their head continuously from that point on, The speech being a final message from God. It, in short, admitted that it abandoned this world to rot. It said goodbye. It said that if that message were to be heard, that it was dead. And it apologised - it didn't clarify that this message would only be heard after the echo of it's blessing gave its final whisper, a blessing that was much too weak to help the world by even a bit, but still held on for millions of years, imprinting the Messiah's that were born with it's memories. The Messiah had a seizure shortly after, and was not able to be saved. This, quite obviously, quickly became global news, since it was undeniable proof that not only god was dead, but that they were worshipping a deity that had just abandoned them to rot. Messiahs are not born naturally anymore, and after the death of Feyhart, the last natural messiah was born, gaining the ability to pass down the gene of a messiah to their kids, but being forced to do so to maintain their now subspecies existing. Every new generation is weaker than the last one.

(⊗ - Will re-confirm, i WISH i was as strong as a pre-crack'o messiah.)

Every nation on the planet went into chaos. Because, of course, no one at the time knew this message was milions of fucking years old, and the consequences of that left the world in the state as it is now. Everyone thought that the consequences of god's death were yet to come. And it caused world-wide desperation - So much so, in fact, that multiple kingdoms did massive draftings, in hopes to steal and hog as many resources from other kingdoms as possible before an eventual apocalypse would come for them. The apocalypse they thought would happen came, but it wasn't caused by it's death, they caused it themselves. In a war so gruesome that it would be tallied onto the memory of a whole moon - "the war of the first moon".

(⊗ - Really curious on HOW they found out god was dead WAY before the crack'o, couldn't find any books on it in my city, though.)

Government & Economy

All kingdoms are usually Constitutional monarchies (Kings that have to follow their own laws in their orders), altough there are a few rogue absolute monarchies, the "𝓫π“ͺ𝓭 𝓰𝓾𝔂𝓼". Money taxes are also usually low, with most kingdoms compensating that by making money commercializing with their local cluster (either by taxing a percentage of the material harvested by workers, or simply by having their own commercially productive sector). This also leaves people that practice arts (a minority, relative to people who pursue work jobs, or peasants, but still a great amount of people) to still make money without being crushed by taxes on their small income, altough most people still preffer regular work, or are too low in the social class to risk trying one, this system is usually consistent throughout the globe, many kingdoms (altough exceptions) still have systems that value jobs much more. Official adventuring has also (recently) become a profession, usually rewarded by the government, so that regions can be explored, studied, mapped and possibly de-hostilized from creatures (usually, groups will focus on one of these), altough this profession is extremely rare, and quite hard.

⊗ - Thankfully, after the crack of faith, it was kinda obvious that the church, "divine rights", and all that bs was just a dumb argument for unfair rulers, which kinda obliterated anyone operating under that ruling shortly after. The crack'o was mostly the catalyst for the system we have today to have taken place.

->The reason for the constitutional monarchy system not have crumbled yet is because the world is brutal, everyone NEEDS to cooperate to thrive, and if a kingdom screws around too much, its left off to rot by itself. If you don't play fair, the whole world bites back - scary stuff.

Social Structure

The vast majority of the kingdoms standing DO value functional life conditions for the lower classes, which has lead extreme poverty to be a minority, and leaving all the social classes (MOSTLY) fully sustained and in semi-decent life condition, including decent infrastructure, although this still does not remove the decently sized advantage of elite or royal classes.

Even though the harsh weather and global level storms are violent against farming, it is still a big and important sector of namely all kingdoms, farming fields are usually outside of their nations' walls, due to their sheer size, though.

(more details in the Nerd stuff page)



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